Color guidance
Color guidance
Accessibility guidance written for engineers building UI, structured to explain the reasoning behind every rule
Accessibility guidance written for engineers building UI, structured to explain the reasoning behind every rule
Overview
This guidance page covers how to apply color accessibly across Unreal Engine tools, graphs, debug visualizations, and interface surfaces. It includes a testable checklist for designers and QA, WCAG contrast requirements with Unreal-specific contexts, guidance on avoiding color-only communication, color behavior on complex 3D backgrounds, and color use in data visualizations — each section written to explain the reasoning behind the requirement, not just state it.
This guidance page covers how to apply color accessibly across Unreal Engine tools, graphs, debug visualizations, and interface surfaces. It includes a testable checklist for designers and QA, WCAG contrast requirements with Unreal-specific contexts, guidance on avoiding color-only communication, color behavior on complex 3D backgrounds, and color use in data visualizations — each section written to explain the reasoning behind the requirement, not just state it.
This guidance page covers how to apply color accessibly across Unreal Engine tools, graphs, debug visualizations, and interface surfaces. It includes a testable checklist for designers and QA, WCAG contrast requirements with Unreal-specific contexts, guidance on avoiding color-only communication, color behavior on complex 3D backgrounds, and color use in data visualizations — each section written to explain the reasoning behind the requirement, not just state it.
